Wednesday, March 15, 2006

Tips for Life and Shipping

• Golf clubs should either be in a full enclosed shipping box or be able to fit in the FedEx medium bags (66" x 24" for items up to 50" x 15"). FedEx can ship golf clubs that are in full enclosed soft or hard cases but charge extra fees based on oversize, weight, and destination zip code.
• All club bags need room to affix an Airbill Tie-on-Tag, such as a handle or wide loop. FedEx will refuse airbills attached with the adhesive back/tape to the bag!
• I need all shipments before 4 PM; this is the latest time to schedule new pickups. All others will have to wait for a next day pickup. The daily UPS pick-up usually comes after 3 p.m. and as late as 5:30.

“When will it get there?” For customers without their own shipping account, have them fill out the attached Shipping form as thoroughly as possible. Customers with their own account that don’t have airbills can also use the Shipping form to instruct employees on filling out the airbills for them and how their goods should be packaged. The more people who fill out this form, the more easily we can track the packages.

Thursday, March 09, 2006

Helpful Tailoring Links

Craftable Item Listing - Thottbot
**runs slow but can sort and links to item & recipe drop tables as well as components

Item Price Guide - Crimson Eagles
** vendor price & mark-up utility and stat listing for craftables


World of War.net Tailoring Guide
**Organized in a FAQ fashion - quoting info I couldn't find on thottbot or WowWiki

To Train to rank of:CostRequired Will allow you to
Char Lvl/ create items from/to
Prof Skill skill level
Apprentice10c5/- 75
Journeyman5s10/5050 - 150
Expert 50s20/125125 - 225
Artisan5g35/200200 - 300
Be aware that Training costs are reduced by 10% in cities you have an 'Honored' Reputation.
There is also a list below the skill requirements table for 60 common and uncommon components and how they can be found/crafted.

I saw a recommendation that said to make linen bolts from skill 1-50 when it greys out, since you'll be using them anyway might as well get it up as efficently as possible eh?

Thanks to WebSource for the helpful HTML codes... tables are funky in Blogger.

Wednesday, February 15, 2006

Joy

We're in the process of implementing a relic slot for the Paladin, Shaman and Druid. Ideally, this will be live upon the release of patch 1.10. Basically, this slot will allow these three classes to equip a relic item, since currently these classes are unable to reap the statistical benefits associated with equiping a ranged weapon...and we're tired of seeing you run around with Egan's Blaster. ;)
"Idol of Rejuvination
Relic
Requires level 57
Equip: Increases the healing per 3 seconds on your Rejuvenation by up to 10
"

Finally! We can't use wands, bows, crossbows, throwing weapons, guns... at least they're making up for it! W00t W00t! And I like so far what they are doing for priests. "When using Feedback, the human priest will surround himself with anti-magical energy. Any successful spell cast against the priest will burn mana from the attacker and deal Shadow damage. "

Nice! Now it isn't dependant on how often your weapon swings. and adds shadow damage.

ZG changes-

-The High Priests, High Priestesses, and Jin'do the Hexxer will now drop their epic items more often. Some of the rarest items from Zul'Gurub such as the Warblade of the Hakkari and Zulian Swift Tiger can now also be found a bit more frequently.

-Zul'Gurub coin and bijou drops were increased

Other Instances: We've been making a number of improvements to item drop rates in Stratholme, Scholomance, Upper Black Rock Spire, Lower Black Rock Spire, and Black Rock Depths. In the next patch, the drop rate for many items will improve. In some situations, we will even be improving the quality of select items found in these dungeons.
World of Warcraft weekly 2/10/06

Tuesday, February 14, 2006

Quest Log

Stuff I have in my quest log, or things I've abandoned to make room in my log that I'm up to.

-http://www.thottbot.com/?qu=4063 (have three cores) Rise of the Machines
-http://www.thottbot.com/?qu=4023 Need the black dragonflight molt
-http://www.thottbot.com/?qu=1126 Going to need help with the three hive drones and two Sentinels
-http://www.thottbot.com/?qu=8278 Haven't started it yet, collection quest
-http://www.thottbot.com/?qu=5601 Because its a pretty long chain with some nice things at the end - http://thottbot.com/index.cgi?n=9769
-http://www.thottbot.com/?qu=6021 Need to check and see if I can stalk in and gank him
-http://www.thottbot.com/?n=4716 I need to get in on this.. should be easy I did it with my priest (up until the army part)
-http://www.thottbot.com/?qu=4134 Just padding my xp
-http://www.thottbot.com/?qu=4123 ditto
-http://www.thottbot.com/?n=9847 These were pretty easy with my priest too.. I didn't know horde could do this too
-http://www.thottbot.com/?qu=5055 durn elites.. and I've never seen her
-http://www.thottbot.com/?qu=5121 Haven't investigated how hard he is.. its elite
-http://www.thottbot.com/?qu=5961 oooh blightcaller!
-http://www.thottbot.com/?qu=3906 Don't remember if I did this or not
-http://www.thottbot.com/?qu=977 These things are a pain to drop
-http://www.thottbot.com/?qu=7489 Haven't gotten to the right side yet
-http://www.thottbot.com/?qu=8284 Another collection quest
-http://www.thottbot.com/?qu=5212 OMG Strat!
-http://www.thottbot.com/?qu=5529 OMG Another Strat!
-http://www.thottbot.com/?qu=7441 I think this is in North DM
-http://www.thottbot.com/?qu=4981 Just got this last night
-http://www.thottbot.com/?qu=4122 dunno if I've done the pre-reqs yet or not

Pretty sure I've skipped some that are in my log. Oh well.. add that later.

I'd like to do some of the Sunken Temple stuff.. I've never done any of it with this character.

Need to pick up quests in:
Stratholme Lights Hope Chapel
Feralas Dire Maul quests
Duke Hydraxxis in Azshara?
The rest of the Battleground quests

FActions I'm interested in either for armor or leatherworking recipes:
Argent Dawn
Cenarian Hold
Darkmoon Faire
Timbermaw Hold

leveling critters and zones

-Winterspring Frostsabers in northern part of zone, also farm for frostsaber leather
-Silithus grinding spiders for silk (thick shadow and ironweb)
-Plaguelands Carrion Crawlers for larval acid

last bit of first aid to cap
last bit of caping 2H maces to cap

GEAR for later:

Zulgurrub - Haruspex armors (belt)

Opterons FTW!

Rumor or truth...

Occasional DailyTech writer and President of VoodooPC, Rahul Sood, has some fairly exciting news from Geneva this week. Sood claims Blizzard just purchased 1500 Opteron servers specifically for World of Warcraft world and instance servers.
About time!

Friday, February 03, 2006

Hallelujah!

Priests, it's Friday! | 2/3/2006 7:40:51 AM PST


Priests, are you done melting faces yet? - Eyonix

As has been stated many times in recent posts, a number of improvements are being made to several priest talents and core abilities for the next content patch. Several of these changes are still in the testing process, and in some cases, under discussion - especially those relating to talents. What this means to the players is, the following details pertaining to upcoming change is not comprehensive, and intended primarily to serve as a sneak preview, and in a perfect world, satisfy some of your curiosity.

Too bad this world isn't perfect...

Greater Heal (and Heal starting from rank2) will receive a reduction to its casting time. Currently the spell is a 4 second cast. However, once patch 1.10 releases, the spell, from start to finish will cast in 3 seconds - (2.5 with talent improvement). This spell, along with the Druid's Healing Touch and the Shaman's Healing Wave will all receive an approximate 10% improvement to mana efficiency.

Holy Fire will no longer be a talent required ability. All priests, upon reaching the appropriate level will receive this spell as a core ability. In addition, this spell's casting time has been reduced from 4 seconds to 3.5. The appropriate talent improvement would bring this spell to a 3 second cast. This spell will also be considered holy damage, meaning, effects which improve holy damage will increase the damage of this spell.

Inner Fire is another core ability we're reworking. With the prevalence of wand-use amongst casters, we're not very pleased with the increase of attack power this spell provides and are looking to change Inner Fire so that it is more in line with the original concept behind the ability, i.e. a defensive/soloing spell.

Power Word: Shield is still undergoing testing. Basically, we're running the numbers of the final spell ranks and will likely make changes to its damage mitigation scaling.

Talents are where we're making the most significant changes, however, until the changes have been finalized there is little I'm going to be able to reveal. What I will state is that we're reorganizing and streamlining all three trees, with a particular emphasis on Holy and Discipline. Each tree will have anywhere from 1 to 4 brand new talents available. The focus of Holy will be in providing throughput improvement, such as offering benefits to healing and spell damage. Discipline will focus on staying-power, such as what you see from abilities that improve mana and mana regeneration. Shadow of course, will focus primarily on damage.

Priest class racial improvements are for the most part, complete yet undergoing testing. Until all of them are ready to be unveiled, I'm going to avoid providing specifics. I will try very hard to push out concrete details late next week, if possible.

A number of minor improvements and tweaks continue to be made as well, such as the increase we're making to Prayer of Fortitude's range and radius, the overall reduction to Smite's mana cost, the addition of group buff versions for Divine Spirit and Shadow Protection, and much more. In addition, I can promise that I'll push for the talents to go live on the talent calculator the moment that they've been finalized, which hopefully won't be long now.


Original Post Context

QFT